
The jump beacon will be destroyed after the last station was built. If there isn't, an M4 class ship will jump to the nearest jumpgate or beacon, fly to the building place and drop a jump beacon, which all TLs will jump to. Now, if there is a jumpgate or beacon in a radius of 20 km to the building place the TLs will simply jump to it and start to build the stations. This worked good, if the building place was near the sector centre, but not so good if a lot of stations should be built far away from the ecliptic. -> In Version 1.0 the TLs jumped to the sector centre and flew to the building place afterwards.New station delivery method takes usage of jump beacons - orderable station amount was increased from 125 to 512.Fixed problem with money check on player and station accounts leading to not-enough-money message, although enough money was there Fixed problem with wrongly displayed delivery message Fixed positioning of Solar Power Plants - Fixed freeze, when only Terran rank for buying stations was sufficient.Confirm the question, if files should be overwritten. zip-archive "HephCorp_BP_test_version1.1.01_modified.zip" here () and extract it to your X3: Albion Prelude directory. This FAQ article describes, where you find your X3: Albion Prelude directory by default.

In the X3: Albion Prelude directory backup your "scripts" and "t" folder (i.e.This FAQ article explains, where you find your savegames. The test version 1.1 requires a few script files (Hotkey Manager) from the Bonuspackage.) (Please note that the following explanation assumes that you have the Bonuspackage installed. To test this version and to continue your normal (unmodified) savegame, please do as follows: BP Version 1.1 - BETA TEST:Īttention: This test version marks your savegame as *modified*. To get the ball rolling again and to hopefully get the Bonuspack version of the Hephaistos Corp updated this century, following is a version to test:
